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Super Mario 64 Bloopers (or Sm64 bloopers for short) are machinimas (with Super Mario 64 as the base game) made by people on the Internet, started by Megaman765 and continued by many others. Some of the most notorious/famous ones to practice or have practiced this trend are SuperMarioGlitchy4, MarioMario54321 and the YouTube Rangers, and their leader Starman3.
The series was merged with Retarded64 due to the latters discountinuation because of youtubes policies.
Bloopers made by Supermarioglitchy4Edit
In SuperMarioGlitchy4's videos, the bloopers are remotely different than most other machinimist's bloopers, as they have inappropriate, strange and insane jokes in them that could easily dub them non-canon to other videos. The videos are also mistaken by fans to be the inspiration for numerous other successful machinimists who came before them, when some videos weren't based off of them at all. SuperMarioGlitchy4's videos also include small crossovers with TV Shows (e.g. Teletubbies) and a few other video game franchises (e.g. TF2).
For the full list of episodes, go here.
- Super Mario 64 Bloopers on the MarioMario54321 Wiki
The method that SMG4 used to edit his bloopers has changed over the years. Here you can see how it went:
- 2011: The audio of recorded SM64 clips used for the bloopers is still present, which makes music play over it. Subtitles here are outlined with simple lines and last for exactly 3 seconds.
- Late 2011/Early 2012: By this time the evidence of SMG4 using Sony Vegas has gradually increased due to the fact you can see picture movements and text presets from the videos during this period. The recorded audio has been removed. Profanity use and mature content has started to increase by this period.
- Mid-Late 2012: New fonts for the subtitles are launched, and the format of SMG4's bloopers by this time have been shot to complete 4:3 stretch to widescreen. Verdana is also starting to become used.
- 2013/Early 2014: During this year, SMG4's bloopers started to become more wild and ditzy. The first use of the word "swag" is also present and the characters now have got eye expressions and their heads don't move. Super Mario 256 is also starting to be used as well.
- Late 2014/Present: Verdana and Super Mario 256 are no longer used majorly, with Sony Vegas text presets and Arial in their place. This isn't the first time SMG4 used these fonts (see Late 2011/Early 2012). The emotion and mood is still present. True, unstretched widescreen has started to become used in a few videos by this period before eventually becoming permanent from "Ssenmodnar 9 (Time travel edition)". In 2015, the Super Mario 256 font has been reintroduced in a few bloopers, though not used under the 2013/Early 2014 style, instead having the same type of outlines as the dialogue text. Chances of Verdana's reappearance remain unknown (with the exception of Game Over signs and a few sub-captions). From War of the Fat Italians 2015, a font similar to Super Mario 256 but with minuscule letters has been permanently used for the dialogue text. This is currently SMG4's longest used style since the 2013 one.